When I began my endeavors into Magic: The Gathering I was about 11 years old and the set at the time was Mirage. I didn't know much about the mechanics of the game or really how to play. A few kids in honors 6th Grade English had used their allotted "activity time" playing Magic. I remember asking the fellows -- "How do you play this game?" And they had replied in a frank demeanor -- "It's too complicated. It would take a week or so for you to learn."
It was then that I didn't play until Urza's Saga / Urza's Legacy came out, which I was several years later. Only until M11 Core and October's Scars of Mirrodin have I played MtG.
This article will focus on a set I have a few cards from that was printed as the first expansion to the original game. The theme was the 1001 Arabian Nights and the cards reflected it offering unique abilities. I often wish that I had a full set of Arabian Nights cards just to see how their "Desert" land worked out and how its counter -- the "Oasis" functioned.
Here's a few cards from the Arabian Nights set that I find amusing.
As stated earlier, it's unfortunate that if you want to play with these cards it will cost you a thousand dollars or more total. I guess for every night you dream of playing this set, you can stash away 1$ so that when 1001 Nights have passed, you can play Arabian Nights with your $1000 USD.